When the Stand is active, the Stand Gauge take damage as well as the user's vitality. In each battle, both characters have their respective Vitality and Stand gauges. Note that even your character is free the move around and simultaneously pound the hapless opponent for even more damage! Once the Stand button is let go, the Stand unleashes the fury of those attacks to the unsuspecting opponent. + hold, input special moves and release At the cost of one power level, holding down the Stand button allows you to freeze time for a moment, allowing you to enter a string of special attacks like you would in a normal combo. + This manuever quickly summons your Stand offensively, best used to end a combo and catch your opponent off-guard. Only Avdol, Kakyoin, and Polnareff can control their Stands separately. You can toggle control of your character by pressing the Stand button or if the Stand Gauge depletes to zero. If the Stand takes a hit, it will count as damage to both the Stand and its wielder. + With this command, you can control your Stand instead of your character, who will enter a meditation phase (and will be vulnerable to attack). Use it to move towards your oppponent much faster and launch your airborne attacks! When using Iggi, he does his nifty Levitation technique instead.Īn active Stand allows you to leap farther than a regular forward jump. Only Joseph cannot double jump with his Stand. Coupled with a dash, double jumps are very necessary for long-distance travel across the screen. Various direction and button tap combinations can turn into one nasty combo!Īn active Stand allows you to leap higher than a regular jump. Experiment and discover new devastating combos for your Stand. Your reach and power vastly increases as well as empowering your special moves, but the Stand being hit means you take damage as well! Remember that moves in RED must be done with Stand OFF, while moves in green must be done with Stand ON.Īn active Stand can string attacks in one quick combo in a different way. Switch between activating and deactivating your Stand. This enables the player to program the attack command for the Stand and set the ultimate move combo in motion along with the main character. While in this system, combinations can be easily made through the Stand Rush, or even the feared Tandem Attack. The Stand system allows players to control the character's Stand only. Various attributes like strength, defense, speed and reach increase tremendously when a Stand takes its physical form in battle, as well as increasing the character's arsenal of techniques and improving various special attacks. It takes the wielder's willpower and lifeforce to manipulate a Stand well during a fight. Aside from lending support for its wielder, the Stand himself can enter the fray to deal damage on the opponent instead. Exercise caution though, as you are open to attack while doing so!Įach of the characters have certain astral manifestations that can be used during battle known as the Stand. Mash the buttons rapidly for better chances of winning the collision and knock your opponent away! On the rare instance you and your opponent release special moves of the same strength, both attacks will collide and neutralize each other, pitting both characters in a head-on melee. This is unreliable to use when blocking various multi-hit attacks.Ĭounter your opponent with a special move, then push buttons rapidly. While blocking, + This manuever cancels your character's guard with his own counterattack, turning a good defense into a good offense. Input the command while blocking or you'll end up taking full damage from the attack! While blocking, push When blocking an attack, you can push away the opponent for more breathing space and reduce block damage taken. This cannot be done while your Stand is active. This technique is great for avoiding attacks or sneaking in behind your opponent. Push Your character sidesteps a small distance forward for short invincibility. Certain attacks like special throws are unblockable, however. Blocked physical blows give no damage but special attacks take a toll of block damage. When you block against an opponent's attack, damage is done to the mimimum. Push the direction away from your opponent. When struck by a staggering blow in ground or in air, this maneuver quickly shakes you out and enables you to land back on your feet by using the lever. When hit, rotate the lever and push rapidly. Each character throws his opponent based on their fighting style. Use this technique near an opponent to throw him. Push the lever twice horizontally to dash in that direction. Quickly or You can move forwards or backwards in a burst of speed. NOTE : Assume that all moves are done for a character facing right.
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